The Legion expansion launched today, so I might as well transition to the Legion content with our little project. If you’re new here, click here to read about our little project and what we’re trying to accomplish.
Note, that this article is only looking at Legion from the perspective of our little project. On max level, the changes and additions to the gameplay have a very different effect than they do at our lower levels.
Changes, so many changes
Often new expansions are all about the new content and the new abilities and items you get when you level up through the new zones and clear the fresh dungeons and raids. Of course there are always some tweaks and adjustments to existing mechanics, abilities and items, but usually it’s nothing major.
Even bigger changes, like the complete overhaul of the old talent tree system, kept the gameplay of the classes mostly intact and every now and then Blizzard would try to reinvent a class that had gone a bit stale over the years.
Legion is different. Warlords of Draenor already introduced a slight reduction of class abilities and spells, but for the most part, everything stayed similar to Mists of Pandaria. It seems that wasn’t enough and now they took it a couple of steps further. In order to simplify gameplay they radically reduced the number of available abilities across the board. In addition to that, almost every single spec of every class had their gameplay overhauled and simplified in some way. But that’s not all. While abilities were reduced, specs were changed and class identity reinvented, Blizzard also specifically targeted healers and tanks and changed their role to some degree.