Day 6: Ship model, camera and lighting

Little progress, but still progress 😉

 

Today, Chapter 03: The player gameobject and Chapter 04: Camera and Lighting were completed. Basically the same procedure as in the previous tutorial, but slightly more complex. Using a premade model instead of just a primitive object, more lighting and a different camera setting.

This is how it looks so far, pretty boring:

Player model selected in scene view

Tomorrow I’d -really- like to complete the next four chapters in one sitting, so hopefully you can look forward to:

  1. Adding a background

  2. Moving the player

  3. Creating shots

  4. Shooting Shots

Until then!