This year I’ll (again) try to be more regular with my updates and also work/progress on learning Unity and talking about Game Design/Development as well as ranting about WoW (since I surely will resub again to repeat the inevitable cycle).
I haven’t progressed much due to real-life obligations, but there’s just a few tutorials left in the 4.x version, after which I’ll be switching to Unity 5. Then I’ll finally start working on the 5.x tutorial, with the goal of doing the asset work mostly myself and also expanding on the tutorial project.
Last year I’ve played through most of Bloodborne (excellent game) but there wasn’t much else. I finished “Stasis”, a Kickstarter funded isometric horror adventure, which was fun, albeit a bit short.
For this year there isn’t much planned. Even though I’ve gotten rid of hundreds of games in my collection, there’s still far too many left. For 2016 I’m looking forward fo Dark Souls III and ~maybe~ Deus Ex, although I’m not sure which platform I can play it on since I don’t like playing first person games with a controller and it’ll only be available with Steam DRM on the PC -_-
There’s still a lot I’d like to talk about and there are a number of rough drafts for future posts. I finally finished clearing up my WoW Archive and gotten ever so slightly hyped for Legion, which has put me in the mood of at least playing the test account again and see the Cata zones up to Lvl20, especially on the Horde side, since I’ve been neglecting those since they came out.
The 1-10 Zones/Classes are already done, with some very notable differences in player engagement, gear, gold, story and required playtime. I think the enjoyment a new player can have, heavily relies on the right choice of faction, race and class as some combinations can be quite fun, while others tend to be less interesting. Of course with a higher character level, the gameplay will become more interesting and the questing only gets better the more current the content is. But for a completely new player, the very early content can last for hours and days and with the huge amount of more modern alternatives, new players are likely to “give up” if the first hours aren’t engaging enough.
Anyway, before I get more into it, I’ll save this topic for a later date. See you soon!