It’s been a while, but I’m back to my semi-irregular Unity 3D tutorial schedule. Last time I left off in chapter 4.3 [Enemy Sight] and it has been quite a while…I’m noticing it the more I try to re-familiarize myself with the Software and UI. But I’ll just see through it, finish the tutorial and move on to Unity 5 fresh and motivated *cough*
Not much going on today, due to space constraints I had to spend most of my free time I use for developing or writing on getting Unity back to a working state and figuring out the schedule for the remainder of the tutorial. Yay!
Unity Tutorial Progress
1. GAME SETUP & ALARM LOGIC
- Stealth: Project Overview
- Game Setup and Lighting
- Alarm Lights
- Tag Management
- Screen Fader
- Game Controller
- CCTV Cameras
- Laser Grids
2. STEALTH PLAYER CHARACTER
3. CHARACTER INTERACTIONS
4. ENEMY GUARDS
- Enemy Setup
- Enemy Animator Controller
- Enemy Sight
- Animator Setup
- Enemy Animation
- Enemy Shooting
- Enemy AI
- Stretch Goals
So, I’m almost through with everything. I won’t bother with any stretch goals, because I really want to work on the Roguelike where I will be able to create my own assets and flesh out the game to be more complete. I really truly hope to be done next week with Unity 4. But time is short today, so I didn’t make much progress. The remaining tutorials clock in at about 50 minutes, so it’ll probably take about 4 more sessions to complete them and write it all up. Sorry for dragging this out for so long, but I’ve been busy.