Update and Indiana Jones for the Game Gear

If you just want to read about the Indiana Jones game for the Game Gear, scroll down to “Now Playing” to skip my update-rambling.

Great Idea! Let’s start a blog……and then get sick for a week! -_-

I’ve been pretty much out of commision for the last week and a half and I’ve just started getting everything back on track.

Since I just started blogging regularly again, I didn’t have any posts prepared for situations like this. Gotta get on that.

Anyway, I’ve got a bunch of content coming up, like the conclusion of the article series about pixel graphics or the start of the new Unity tutorial (already have started working on a tileset). I’ve also been working on a bunch of side projects, such as upgrading my T43 Thinkpad to a completely maxed out configuration. Hopefully that’ll be interesting for some people.

Now Playing Indiana Jones and the last Crusade

I’d like to revive the “Now Playing” category from my previous blog, may it rest in peace, to let you guys know what I’m up to gaming-wise and share my thoughts.

Sega Game Gear (1991)

ggbox

This posting will have significant spoilers to this 25 year old game, so consider yourself warned.

Hoo boy, this one’s a real stinker. I first played this game when it was still pretty new and I couldn’t get far. I believe I never made it past the second level. The title was a multi-plattform released and the Game Gear version was a slightly updated port of the Master System release.

indiana-jones-and-the-last-crusade-usa-europe

Here’s the quick rundown:

6 timed Levels, no music during gameplay, 6 lives and 3 continues plus an energy meter, limited use of the whip, no bosses and no health pickups. The controls are a bit stiff, but relatively precise and responsive. You take damage from almost everything including enemies, shots, water, fire, rats and falling. A number of things are instant kills.

indiana-jones-and-the-last-crusade-usa-europe (1)

Level 1 is pretty frustrating for a new player, especially a kid, as you die often and it’s pretty confusing and big. But once you’ve figured out the correct route, it’s a cakewalk.

2

Level 2 is just memorization of the enemies and it’s over in about one minute. If you haven’t mastered the controls yet, you’ll die here due to the numerous pitfalls.

Level 3 is bullshit…*cough*…I’m sorry, but the third level is probably the hardest, at least for me. Without a doubt you have the most hazardous environment and you will take a lot of damage if you’re not careful. But you can’t play cautiously because you have to rush especially through the first third to beat the timer. I guess in theory it’s possible to win this level without losing a life, but I haven’t done it yet. On the plus side, I really like the look of this level. Weird sidenote: The only enemies here are rats, they hurt you, you find a whip in the level but I have yet to find a way to kill anything here.

4

Level 4 has a tight time limit until you figure out the path and you need precise jumping. But it’s really short and if you focus, it’s over in a minute.

Level 5 Is not actually hard, but due to a bug I believe it’s impossible to finish the level without losing at least one life. If the timer runs out, you die. The level is pretty huge and there’s checkpoints in regular intervals that replenish your timer. Now, I’ve got the route to the exit down, but the last checkpoint is bugged and doesn’t actually increase your timer again. There’s an hourglass you can pick up after the checkpoint and it’s visible before you get there, but once you actually arrive, it’s never there. In other levels this effect happens with enemies or hourglasses as well, but only sometimes. Here it’s consistently bugged. The layout is also quite confusing and takes a while to understand.

6

Level 6 This one requires practice to get the path just right and required precise jumping. A few cute traps from the movie are implemented. Due to a change in perspective and cheap one-hit deaths, you’ll probably die a bunch here. Still, Level 3 is much more difficult for me, but this one comes quite close.

At the end of a level you get points for remaining health and time. In a couple of levels there are items to pick up that follow the storyline in the movie, like the grail diary. They also give you points, but for some reason the amount is so ridiculously low, that you almost always lose more points from the timer in the end.

Playing this game as a kid, almost 25 years ago, I thought it was impossibly hard and long. Playing this game now, with more patience and caution, I’m thinking this game is ridiculously easy, short and not very well thought out or tested.

Now I can probably rush through the game in about 10-15 minutes, usually with the first continue, but sometimes I get unlucky.

Fun fact: I haven’t been able to finish the Master System version yet, due to the fact that touching any hostile elements kills you instantly, while in the Game Gear version you “just” take 33% damage.

My current high score, just in case you’d like to beat it:

34050 Points
34050 Points

(sorry for the bad quality, but it’s really really difficult to take a good picture from the Game Gear’s screen)