Today I just did the basic project setup to get back into using Unity3D, but I’ll try to pick up the pace, because I want to get this and the next tutorial done before April. Wish me luck.
I suspect this tutorial will be coming with even more premade stuff, primarily everything concerning the assets side. So I won’t build the level, it’s a complete prefab and I’m sure I also won’t do anything fancy with animations. Sounds, Music etc. are of course also already provided.
Next time let’s see how the scripting stuff is being handled.
While there was a lot of “We’ve already prepared this for you” stuff, I still learned a lot, especially about working with the UI and Animation System.
Tomorrow I’ll try to finish this game and then we can move on to the next tutorial…which I want to complete more quickly so I can move on to the roguelike tutorial 😉
Long video, but not very complicated, so I could follow along without pausing anything.
A lot of premade scripts again and also a hint on a lot of animation stuff that was prepared in the assets. Not really my cup of tea, I would’ve preferred to have an explanation of what and why that was done and how to actually do it myself. It’s not very helpful to get the information “We prepared this and that feature on the animation for you because you need it for this script.”. Of course it surely saves me a lot of time, but if I wanted to create a game by myself, using such a feature, this tutorial doesn’t actually teach me how to do it…which kinda defeats the point of a tutorial, doesn’t it?
But otherwise the explanations are fine and everything works. Plus this isn’t a tutorial made for the website, but a recording of a teaching session of some sort, so they had to make some cuts here and there. Let’s see how the next tutorials are handling this 😉
Tomorrow I’m pretty busy, so I won’t finish the game until thursday or friday.
All in all not much progress was made, but at least the enemy is damaging the player now and there’s a visual representation of that on the screen. Yay 😉
Chapter 06 contained a lot of premade scripting, which might be useful as a reference later on, but as I mentioned, I prefer the way the previous tutorials did it.
But there were some very useful (but still basic) tips on creating the HUD, which seems to be really easy with Unity3D. Awesome!
Next time will probably just be Chapter 07: Harming Enemies. Since the video is over 40 minutes long, I don’t know if I’ll be able to complete anything after that.
Unity3D.com just uploaded a new tutorial, which seems really great.
I’ll definitely work on that after finishing the first four tutorials, because I assume there will be a lot of useful content for my own future project.
Its 14 chapters and assets are included. Since everything is 2D pixelart, I’ll probably recreate all the assets myself and only follow the tutorial loosely, to include as much of my own ideas as possible.
pewpew
See you later today for the update on the 3rd tutorial.
Another day, another tutorial…or something like that.
Today I started the third tutorial on the Unity website: Survival Shooter
In the first chapter you can see a short introduction about the final product, check it out, I think it’ll again be a big step up from the previous tutorial.
This was where I noticed the video length of this tutorial. While there are only 10 Chapters, which seems very short, the videos are sometimes three or four times longer than in the previous tutorial. So it might take a little bit longer. In Chapter 02 player movement and animation is being set up. The animation system of Unity is really easy to work with, I like it a lot so far.
Some basic stuff like adding the model in the scene, adding scripts, sounds and animations, but also some new stuff, such as getting the enemy to follow the player and adding pathfinding AI. The navigation by the AI is actually really simple, I was expecting it to be much more complex in terms of scripting. But I suppose with more complex situations, it’ll be less easy. But for very basic setups it works great with almost no work.
More scripting
Tomorrow I’ll continue with the next entries in this tutorial, such as Health HUD, Player Health and Harming Enemies. Let’s see how far we can get.
One thing I actually don’t like about this particular tutorial is the amount of premade content they give you. I understand this was from a live demonstration/course on quickly making a small game, but there’s really a whole lot already done. Previously it was just assets, but this time a lot of things, which I’m sure most new Unity users still need practice with, like setting up lighting and collision with the environment or scripts etc. is already finished.
Also, in the previous tutorials, there was slightly more explanation and especially experimenting and showing what happens when you do this or that in a wrong or incomplete way. This resulted, at least for me, in all the new information being much clearer and easier to remember.
But so far this tutorial is still really good and there are a lot of useful tips and explanations about the engine, that weren’t in the previous tutorials. So don’t skip this one!
All in all this was still a really simple project, especially due to the fact that the assets were provided beforehand.
I made some very minor alterations from the tutorial, but nothing too serious.
This whole thing still barely qualifies as a game. For a “real” Shoot’emUp, the amount of work, even with just one enemy type and no additional assets, would be exponentially larger.
For now, I’ve just uploaded the web player version of the game. You can play it here:
Controls are simple: WASD/Arrow Keys to move, left Ctrl to shoot, and “R” to restart the game after you die.
Next time, hopefully tomorrow, I’ll get started with the third tutorial “Survival Shooter“, which seems to be about the same length as the current one.
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