This week we start work on Dire Maul North, the last and most difficult of all three wings. In case you’re new here or want to catch up, here’s the project overview.
Dire Maul North Overview
Dire Maul was introduced in Patch 1.3 as a level 60 instance. It was huge and challenging, there was a lot to do, tons of quests, class quests, a new faction, three wings and an optional challenge called the tribute run. With the Cataclysm prepatch, 4.0, the instance was slightly redesigned, the wings separated, mob levels lowered and a couple of things simplified.
Technically Dire Maul North is available from level 31, which is ridiculous and a technical limitation. All three DM wings are on the same map file and it seems the minimum level to enter is hard coded to the map and not the entrance portal. 31 is the minimum level tuned for DM East, the easiest wing, where the final boss is 41. DM West’s final boss is 44 and North 47. So at +16 levels (+15 for the first boss) we did NOT attempt anything here. There are some challenges that are beyond the scope of this project.
If you’re familiar with the old Dire Maul, the tribute run still exists in the new version of the instance and we are absolutely going to attempt doing it.
We did a small test at 34 and were quickly dispatched by a single trash mob, so we waited until 36, because 35 didn’t bring any gear or skill upgrades.