Today I’d like to talk about level ups, everybody likes level ups, right?
Blizzard made some huge changes over the years and the way a character gains a level these days is almost entirely different from the way it worked back in 2005. I’ll make a detailed list of the levelup process and try to analyze the advantages and disadvantages of both.
I hope I don’t get details mixed up, so correct me if I’m wrong about some of the old mechanics.
Continue reading “*ding* (Part 1)”
Well, the banner already gives the answer, but I’ll go into a little bit more detail…just in case anybody actually reads this 😉
This blog will simply be about my observations on computer and video games in general, but with a focus on the game design aspect. Other blog entries will cover my own thoughts and experiments in game development as well as all projects related to gaming, game design and game development.
One more thing I’ll cover every now and then will be World of Warcraft. I’ve been playing this game on and off since 2004 and it’s a love/hate relationship. I really love the approach Blizzard took with WoW classic, and to a lesser extent Burning Crusade as well, but as we all know, they’ve changed their focus quite drastically following the unexpected success of the game. I’ll try my best to cover these topics from a game designers perspective, but I probably can’t avoid ranting about this game. Most things they do with the game have a lot of potential, but almost everything gets screwed up to a certain extent. But that’s just my personal opinion…and I’m certain most of the current or newer players won’t agree with me at all, but that’s fine.
I started playing MMORPGs in 97/98 with Ultima Online and switched to WoW once UO changed from a skill based open world game to an item and stat based quest/instance oriented game. I know, WoW is exactly the same (even worse, I hated WoW classic when I started playing), but at least it was a change of scenery. Originally WoW was just meant to be a stopgap solution until I found a suitable successor to UO, but it wasn’t meant to be.
Now I periodically play WoW for a couple of months, get increasingly displeased with everything I do, quit the game, vowing never to return and resubscribe a couple of months later.
I’ve been playing video games for almost 25 years now and started programming a few years after playing my first game. I’ve studied computer science and I guess my current job is more or less in that field, but I’m trying to start working as a game designer/developer with a small independent team. I’m constantly researching game design topics and even got a letter of recommendation from David Perry a couple of years ago. Right now I’m working on a small RPG with the free Unity game engine as a learning project, I’ll cover the development process in this blog as well. Oh and I’m also learning Japanese…I guess I’ll figure out a way to link this to gaming so I can post about my progress as well 😉